#!BPY """ Name: 'HowToAddMesh001' Blender: 248 Group: 'Examples' """ ##########################################################3 import Blender import bpy from Blender import * from Blender.Scene import Render ############################################################## # Initialize a new scene # scene = Scene.New() # make this scene the active scene in the screen scene.makeCurrent() ############################################################## # add a camera and set it up # camdata = Camera.New() cam = scene.objects.new(camdata) cam.setLocation(0.0,-7.0,1.0) cam.setEuler(1.2,0.0,-0.15) ############################################################## # add a lamp and set it up # lampdata = Lamp.New() lampdata.setEnergy(10.0) lampdata.setType('Hemi') lamp = scene.objects.new(lampdata) lamp.setLocation(0.0,-1,5) lamp.setEuler(0.0,0.0,0.0) ############################################################## # create the mesh and bind a material to it # coords = [ [-1,-1,-1],[1,-1,-1],[1,1,-1]] faces = [ [2,1,0]] me = bpy.data.meshes.new('myMesh') me.verts.extend(coords) me.faces.extend(faces) ob = scene.objects.new(me,'myObj') # mat = Material.New('newMat') # create a new Material called 'newMat' mat.rgbCol = [0.8, 0.2, 0.2] # change its color # ob.setMaterials([mat]) # Window.RedrawAll() # ####################################### # render the image and save the image # #scn = Scene.GetCurrent() context = scene.getRenderingContext() # enable seperate window for rendering Render.EnableDispWin() # draw the image context.render() # save the image to disk # to the location specified by RenderPath # by default this will be a jpg file context.saveRenderedImage('MeshExample001') ####################################### # Save the blender file # Blender.Save('MeshExample001.blend')
Origami is the art of folding a plain piece of paper into an interesting, and sometimes useful artifact. Data has the same properties. In its raw form it is typically quite bland. Only after carefully working with the data is the beauty and usefulness revealed.
Monday, May 4, 2009
How to add a mesh to Blender using Python
There are some useful examples in the API reference on the Mesh class. Here is a complete example that illustrates a minimal number of statements required to add a single triangular mesh.
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